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Car Signal Processors
Sound effects or audio effects are artificially created or enhanced sounds, or sound processes used to emphasize artistic or other content of movies, video games, music, or other media. more...
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In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point without the use of dialogue or music. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, the segregations between dialogue, music, and sound effects recordings are quite severe, and it is important to understand that in such contexts dialogue and music recordings are never referred to as sound effects, though the processes applied to them, such as reverberation or flanging, often are.
In film
In the context of motion pictures and television, sound effects refers to an entire hierarchy of sound elements, whose production encompass many different disciplines, including:
Hard sound effects are common sounds that appear on screen, such as door slams, weapons firing, and cars driving by.;
Background (or BG) sound effects are sounds that do not explicitly synchronize with the picture, but indicate setting to the audience, such as forest sounds, the buzzing of fluorescent lights, and car interiors. The sound of people talking in the background is also considered a "BG," but only if the speaker is unintelligible and the language is unrecognizable (this is known as walla). These background noises are also called ambience or atmos ("atmosphere").;
Foley sound effects are sounds that synchronize on screen, and require the expertise of a foley artist to properly record. Footsteps, the movement of hand props, and the rustling of cloth are common foley units.;
Design sound effects are sounds that do not normally occur in nature, or are impossible to record in nature. These sounds are used to suggest futuristic technology, or are used in a musical fashion to create an emotional mood.;
Each of these sound "food groups" are specialized, with sound editors known as specialists in an area of sound effects (e.g. a "Car cutter" or "Guns cutter").
The process can be separated into two steps: the recording of the effects, and the processing. Large libraries of commercial sound effects are available to content producers (such as the famous Wilhelm scream), but on large projects sound effects may be custom-recorded for the purpose.
Although effects libraries may contain every effect a producer requires, they are seldom in correct sequence and never in the required time frame. In the early days of film and radio, library effects were held on analogue discs and an expert technician could play six effects, on six turntables, in five seconds. Today, with effects held in digital format, it is easy to create any required sequence to be played in any desired timeline.
Read more at Wikipedia.org
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